I have rigged my character so I can pose her. Now that I am done posing her, I want to remove the bones but keep the pose intact because I want to go back to sculpting. Is there a way to do this?
ctrl+A > visual geometry to mesh
It didn’t work because when I deleted the bones, the mesh scaled up and rotated like crazy
Do this, then clear parent and keep transform, (Alt P), then delete all vertex groups, then remove the rig modifier
Thanks so much, that actually worked
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There was one issue though, the hair particles that I have used went all out of place. Is there a way to keep it how it was? I have parented the hair particle to the bone by the way.
Oops, looks like I just had to apply the Current Pose as Rest Pose