Working with my characters using cloth & hair particle simulations I’ve discovered that I have to use collision for the cloth, & force fields for the hair. What I’m wondering is won’t the 2 affect each other which in turn affecys the simulations? My character’s are being preped for multiple scene’s so redoing the settings each time would be a real hassle for the same meshes but different animations. Any insight is appreciated. Thx sooo much.