Ok here’s how everything is setup.
Mesh (Ghost) child of Armature (Ghost) Ingame child of Cube.
Now when I don’t change the bounds to box my character falls halfway through the floor because to make the circle big enough to make him stand it also makes him very wide. But as soon as I change the bounds to box and run it the fps goes to 3 and the physics goes up to 300ms or more. What would cause this issue?
Thanks in advance.