I’ve been using UPBGE to apply some custom shaders/effects to a game project wip. I’ve tried to use the different collision bounds types and static vs dynamic etc, but the it’s always super glitchy in comparison to the normal BGE and my character model just bounces off what are supposed to be rigid surfaces instead of stopping, or it just clips right through. Is there a way to fix this?
UPBGE bouncy collision
BGE correct collision