Colors in Eevee are paler than texture

I am trying to draw textures for my anime-styled model, and when I basically add an emission node with face texture, object looks paler in viewport. Color management in render properties doesn’t solve the problem, because colors are still incorrect and I can’t draw textures correctly and my brain just explodes aaAAaaAAaAAaaaa

Please help me (。ŏ﹏ŏ)

Oh! I just saw this in a tutorial! Lucky you!

Render Properties.
Scroll down to Color Management.
Set View Transform to “Standard” rather than “Filmic”.

Did that help?