I need help figuring out what exactly is happening in the shader I have on the house.
I have a mask painted to reveal a second texture, and I was going to just have a really basic color burn to mix it with a second wood shader.
When I Increased the threshold, It cuts into the whole mask, instead of just the less opaque edges.
sorry for the lack of a before image, but basically the white part of the paint that is coming into the brown area is the issue.
I even quickly made the same effect in a different project just to make sure I was doing it right, and it works fine there. Does anyone know what could be the issue?
yes, I got the idea from this video and even tried following along exactly and it worked fine on his end, but not on mine and I’m not sure where I went wrong.
Thanks for the reply, I tried simplifying the materials from a shader to just using the image textures, and still its cutting through the whole mask instead of just the lower opacity areas. Weirdly enough, I tried to do this exact same effect a while back while creating a barn, I think i even used the same textures and I had no issues then. I don’t know what’s causing it to apply itself over the entire thing at once
Hey, sorry for the late reply. That is the node setup I used but for some reason It isn’t working like I would expect it to. I appreciate the help though
I have FINALLY found a solution to my problem.
I did a lot of trying to figure things out and I realized that putting it through a color dodge, then a color burn works well, since I tried both individually before and It didn’t work well on its own.
Thanks for help on my problem!