Colour Management GLSL

Is there a way to disable Colour Management only in GLSL viewport (or in viewport in general) ?

I ask this because when Colour Management is checked GLSL viewport is so slow (and Sparky-Bump is not working).
When is off - everything is Fine.

Sooo… I wont to have colour corrected pickers jpg textures and display gamma 2.2 of my renderings and Usable GLSL viewport (no gamma corrected).

Any Ideas? Suggestions?

Forgot to include my spec:
Blender 2.56 rev 34598
MacBookPro 2006 - OSX 10.5.8 - ATI X1600

I haven’t encountered this problem . . . ?

I don’t think you want to be without color-management …

Yes I wont Colour Management but for some reason it does`t work well in GLSL viewport. So i want to disable it only in viewport (leave it on everywhere else). My mac is a little old maybe this is the issue.
I will look in UI code haw Colour Management check-box is working - maybe the answer is there :slight_smile: