Looking for some feedback on this pistol model I’m making. Right now every piece is being made with a simple cube + subsurf modifier. Is this the right approach? So far modeling with subsurf has been the best experience for me.
Any feedback, tips, or insight would be appreciated
Here’s the reference I’m using:
Ultimate goal is to have a game ready asset. Doing a detailed high poly, then retopo-ing everything by hand, and using normals for more intricate details that don’t need to be modeled.
Here’s a pic of a “test” retopo I did, without normals (480 tris):
Here it is with normals:
Is the low poly standard? It looks so terrible. I know the normals fixed it (I’m totally shocked how well it does…), but could I be doing something wrong when doing the retopology? Was going to post an image of the low poly in blender but I can only post 3 images. I will post later if someone needs to see it