Combined Bake Blender

How can I achive same result from render to baking(combined) the goal is to bake all the information into 1 texture so I just need to use that for my texture.
I try bking with combine option This is the result


With PBR

Bake result with emmission

This is a bit late, but when baking an intense light to texture, you will need values greater than what a standard image can capture. When creating the image where the lightmap will be baked, check “32 bits” and you will get an image that can capture any intensity level.

That image will be heavier than a normal image and you will need to save it in a format that supports at least 16-bits or even better 32-bits.

If you then wanted to use the result as a standard 8-bits image for whatever reason, it would need to be color corrected and compressed into that range.

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