I’m rendering a flat-colored texture without any lighting (texture -> surface), but somehow the output image has tons of noise. The Diffuse Color pass has no noise what-so-ever, but the Combined pass is noisy.
The noise on the output image is a constant pattern. It’s the same whether I use EEVEE or Cycles, 1 sample or 500. Even moving the camera doesn’t change the noise pattern or intensity. It seems like a simple overlay, but I can’t find where to turn it off. It causes the video encoder to go crazy and generate ugly encoding artifacts all over the video unless I use a ridiculously high bitrate.
Does anyone have any way of getting rid of it?