Does anyone have ideas what would be the best way to combine a bump and normal map on a fabric texture using cycles?
for example the bump would be the fabric texture bump, and the normal would be for the folds, baked from a multires detailed resolution.
I tried to use the bump on displacement and the normal i use in the normal of the diffuse shader using also a normal map vector for the strength.
but using the normal in diffuse shader doesn’t seem like it gives really good results, unless Im using it wrong.
maybe there is a better way to combine the bump and normal directly into the displacement slot?