So I am using eevee + cycles because I want emission material of particles to be driven by velocity of particles. I Render the whole scene in eevee, then I have cycles pass on second scene that renders only emission material on particles. Then in compositing I just mix the cycles pass into eevee with lighten.
I guess there are 2 questions:
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Is there a way to drive emission per particle in eevee (I heard animation nodes might be able to do this? Also I guess one day the particle info node will work in eevee as well)
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Is there a way how to input composited texture into eevee screen space reflection? (My guess is probably not)