So I’ve been working on an intro for my YouTube channel as a first major project in Blender, and have been having a bit of trouble with modeling the letters and adding a UV map;
I wanted a custom font for the letters, so I added an image of the text I wanted as a background and then shaped a single cube into the letter by extruding it in various places. I got it to all work out, but when I started trying to make a UV map things got a bit complicated. Every way I tried to mark the seams on the model, it always created a UV map that was very hard to draw on, either because the squares were all jumbled up, or were extruded into odd polygons that weren’t quadrilateral. So to get to the point, I was wondering if there was anything I could do about this, either somehow joining all the front faces to form one single face that could be unfolded easily, or to mark the seams in a way that would make the UV map more easy to draw on.