I am trying to combine / join two objects that both have their own UV maps.
When I do that, the new combined object has two different sets of UV layout.
No major problem: I can adjust the material from the object I added to include an “Input / UV Map” node, and set this to the object’s original UV map.
But to keep it simple, I would like to combine the original UV layout into the joined object’s layout.
Two distinct objects with their own UV:
- a cube (UvMap_Cube)
- a cylinder (UvMap_Cylinder)
- I select them (with Shift key).
- I switch to edit mode.
- all the UVs are on the UVmap of the last selected object. (here the cylinder…)