So heres the problem. What i seem to do is modify the default cube into making a house with multiple rooms and levels. Subdivide and extrude the regions to make walls, right? Well, i end up with this awesome looking house then i proceed to export as a .fbx file.
Im using blender for Unity3D and i import it into Unity and the walls on the modified cube are all see through. Now, the reason why im asking you guys for help and not the unity forums is because i’ve gotten this to work before. Through many rigorous button smashings and such. But that model wasnt the model i wanted. Whenever i tried to redo it, the walls keep disappearing? I checked to see if the face was flipped and its perfectly normal.
Is there something im doing wrong? I would love to know! Thanks in advance.