For the background I drew other bushes to have a little atmosphere. And planes with trees. As I don’t have a sketchfab pro account, I had to “cheat” to import my own hdri. I created a sphere with the normals inverted, so that it is always visible, without hiding the scene. She has a small emissive shader with my texture, and voila!
Here is the final post,
It was really a challenge for me! I was able to discover many tools. I had never baked directly on Blender, I usually work on Substance. I’m not going to lie, it was laborious and especially long, but the result is cool! As well as for the sculpt of the tree and the rocks. It was really not easy. I really got out of my comfort zone, I’m not used to doing assets in a stylized style, but also for textures, where I painted a lot.
I was really stressed about the bridge with Sketchfab, I purposely worked all along with eevee to have a real time result.
And I’m really amazed and happy with the ease of exporting to sketchfab. It’s really great that it includes the .blend file
I realize that I could have been much more generous with the number of polygons. I was really worried that it would run slow . But no ! Good to know for next time!
I would like to congratulate all the participants for their wonderful work :). It’s really great to be able to see everyone’s creative process.