complex arch shape

I think I’ll need a little help here, I’m trying to model this shape:
http://i1067.photobucket.com/albums/u437/Kitutal/blender/profile.png
I need a series of these arches running across the model I’m working on, but it’s a bit different to anything I’ve ever made before, the way that it curves off sharply like that, I have no idea where to start. I have a suspicion a few hours work could see it built up a tiny piece at a time, and hopefully then merged into a continuous curve, but I’m not sure, and I’m suspecting there might be easier ways.
So I’m wondering, any experienced people here able to offer a little advice, some tips on what to do to make it easier, anything like that?

I would use a bezier curve and a bevel object to create the right thickness shape.

Take a look at this tutorial: http://3dmedieval.blogspot.com/2010/12/modeling-low-poly-medieval-arch.html

For a low poly model, curve + extrude is a simple way. If it’s supposed to be raw stone though, I’d model it as it would be built in real life, stone by stone using boxes. It’s all depending on what it’s for, what detail you need, how close to camera it will be a.s.o… :slight_smile:

Quick and easy would be stone arrays modified by bezier curves, but you need to know masonry, have some examples and model cornerstones manually after modifiers are applied. Since there is a gap between each brick, they could be selected individually and changed to different ones.