For a project I need a couple of chain animations but the hard part is that sometimes the accelerations are big. This causes the chain (rigid bodys) to ‘break’. I’ve tried upping the steps and ilerations but does not help much.
Also tried something with a curve and soft bodies but can’t get it so that the curve will not extend beyond it’s innitial length. Otherwise it wil make the chain longer and shorter at times.
Also hard to get good results.
Maybe you guys have some tips on how to approach this?