Doing work for a client and he is requesting that I make a shape. The final shape ought to look like this from the side:
But from the front, the pillar has to pinch to a point at certain areas, but not all of them, creating a very complex shape which I’m having a difficult time wrapping my head around:
Now, I got the shape done in curves, as modelling it via geometry became a huge problem. However–big problem, here: I have to export to .obj for him. Export only supports mesh geometry, and so, it converts the curve data to mesh data, and this happens:
The problem lies in the fact there are no edge loops between the outer line of vertices and the inner line, so the edges connecting the outer line create lines which are visible as they connect to the various parts of the inner line’s crazy curves.
My question is: how do I go about doing this shape in geometry, and preferably keeping them in quads? This is beyond my modelling skills at this point and I could use some direction and hints.
Thanks in advance,