Complicated knurling around a known shape..

Hey guys,

I have a pistol grip, kind of like in the attached pic, over which I’d like to do some normal-mapped knurling (for those that don’t know, the texture over the wood grip also in the attached pic). I have the lower-poly grip ready to go, I just don’t know how to go about creating the high-poly knurled grip in the most efficient way. I assume I’d be using a couple of array modifiers, one for each dimension, but how can I have they curve in a predictable way around the handle (read, how would I do this without using Empties in the Arrays’ field for choosing an object to modify, since they’re not very precise)? And it’d be a compound curve too, so I’m having difficulty thinking of a reliable workflow. To clarify, I’d like the knurling to go all the way around the handle, not just in its profile like the example.

Thanks.

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saerch teh forum on knurling there are one very good thread on this

but i have to say thta with the new tools in sinple modifier it’s prabably a lot easier to do

try the tiwit tool in simple modifier and it should work too!
hope it helps

Salutations