I have a pistol grip, kind of like in the attached pic, over which I’d like to do some normal-mapped knurling (for those that don’t know, the texture over the wood grip also in the attached pic). I have the lower-poly grip ready to go, I just don’t know how to go about creating the high-poly knurled grip in the most efficient way. I assume I’d be using a couple of array modifiers, one for each dimension, but how can I have they curve in a predictable way around the handle (read, how would I do this without using Empties in the Arrays’ field for choosing an object to modify, since they’re not very precise)? And it’d be a compound curve too, so I’m having difficulty thinking of a reliable workflow. To clarify, I’d like the knurling to go all the way around the handle, not just in its profile like the example.