I really want to figure out the most efficient technique to edit a scene from 3D View in both a node editor and a VSE when there are multiple cameras on the scene. In other words, I would like to use different camera angles in my final animation. What’s the best approach to this?
Or set multiple cameras in a scene, then create a new scene for the VSE (or start the VSE in the 3D scene) and add a scene strip, open the strip properties and select the camera to view. Or add multiple copies of the scene strip, setting a different camera for each.
Stack them on top of each other and add a switcher effect on top. Then switch the source to your hearts content, even make multiple different switches of the same scene without being tied to particular markers.