Compositing CGI into Live Action

I’m working Compositing an animated render into live action, and have hit a wall in terms of realism, and I was wondering if anyone has any suggestions for things to work on.

A couple thing I have been tossing around, but don’t necessarily know how to go about.

  1. Adding noise/grain to the render.
  2. Blend the edges better. (The Falloff around it)
  3. Improve contrast. (Without effecting the overall brightness/contrast of the entire image, through compositing, instead only effecting the rendered layer.)
  4. Slight atmospheric/dust/mist effect.

Thanks for any help.


looks real to me. Good job.
Do you make a animation ??

The blacks of the robot are too dark, and the specs are a bit too bright. And maybe you should desaturate it a little bit, it looks too colorful compared to the grass or the graphittis.

But those are really tiny improvement because you’re already pretty close, nice work :slight_smile:

i can answer some of your questions, at least:
3. if you have id masked the robot before rendering, you can use id mask node to isolate the robot, and then use brightness/contrast node, or rgb curves, or even color balance, to change the contrast of the robot alone.
if you can’t use id mask, you can try using the keying nodes to isolate the robot. you can control the fallof with the feathering of the key node, for example.
4. it is rather simple to play with atmospheric fog if you have z depth data in the render. although to use z-buffer, you need to normalize the data from it.