What is rendered is in Blender’s working color space before it leaves Blender. So you cannot set it to anything. You just pass it through a color transform either using color management settings or with the compositor node, however in that case global color management settings need to be set to raw for it not to happen twice. It is in working space, you need to get it to your Dicplay device space using a color transform. That’s it. So just like in the screenshot, only Convert to Display node, nothing else in case if it’s rendered and comes from Render Layers node.
It’s always sRGB if that’s your display device setting. AgX is not a color space, it’s a color transform. It takes what is in your working space(linear) and converts it to display device color space(sRGB probably, if that’s what you have set as Display Device)
If you rendered an image and used AgX and saved as a jpeg or tiff or something, it is then in whatever color space your Display Device was set to (so sRGB). That’s why when you load it to Blender it gets “converted” to scene working space and you need to run it through Standard transform to get it bak unchanged.
No idea what that means or what override you want to use. If you rendered an image and it’s not EXR so it has baked in color transform, when you load it you have to only set its color space correctly. So that’s whatever your Display Device setting was when rendering and saving it.
You likely don’t need any of this and need to leave those settings alone.
If you are compositing, just use EXRs. If you just want to use an image as background or something and need it to remain as is, you can use the setup in my screenshot.
If you need more help, it would make sense to describe exactly what and how you want to do and the context of it all.
So let’s say I rendered something using AgX and saved to tiff. Now I want to render something else and put it on top of it using alpha over.
First image is in sRGB because AgX converted it to sRGB when saving because my Display Device was set to sRGB. Second image is the one I am rendering now to put on top of the first one so I use the same AgX settings. I am doing color management in the compositor so I set the regular color management settings to raw.
But that’s pretty much all the compositing that makes sense - just alpha over. If you need to do something else you probably want to mix linear colors, not what already went through color transforms.
I am also very confused about it, because it has nothing to do with any of this. If it’s a render, save it as render
Those are probably for when you bake something or render something from above as some maps or something, but the naming is really confusing. To be honest, I don’t fully understand what “Save as Render” is supposed to mean. Luckily it doesn’t matter. None of that is needed for anything really. Just some useless noise. It would probably be best to leave it alone and forget it exists
That’s what I do. I don’t need to override anything and i don’t need to save my renders as unicorns, they are fine being saved as renders.