Update: I am one step further, I think a shadow pass will help retain the object shape in compositing. But as you can see, the front is way too dark and the schadow cast inside is also to dark (not letting a bit of color through. Any tips on how to fix this?
original post:
Hi, in compositing I am trying to change the objects color to a (much) lighter color.
But the problem is, the lighter the color, the less the shape becomes visible.
Looks like the shadow also becomes lighter with the color change. And this results in a poor defined object shape.
It seems that the object fades away as a result of the lighter color. This way the shape of object is less visible.
Is there a fix to hold the shape definition?
Need to rebuild the beauty pass and make adjustments in the proper pass. In this case will be the diffuse color using cryptomatte alpha as fac input at the color balance node, or any kind of color node.
Yes, I understand now the basic setup of dir+ind then multiply by color. But for shadows and AO I did not find a general idea how to hook these up, so I was just trying with multiply.