yeah, I want the option the other way around! Which appears to be the high end industry standard as well.
I’m sure the developers had good reason for making the new color nodes the way they did , but I
wish they could have added this very important feature, as well.
Yeah. Probably one agreed upon color set should be the default. { I was trying to follow the Nuke style,
but the nodes don’t always match up. Their Grade is Like a super charged RBG curves node, for example }
Here’s the notes of today’s meeting in irc.freenode.net#blendercoders
Blender 2.64 release status
Open bugs down to 276 total! Campbell and Brecht have been busy, well done!
Jens Verwiebe has a fix for OpenGL display on Macbook with retina screens. Please check latest svn!
Brecht van Lommel finished porting over all Cycles features from Project Mango’s branch; including tile render, better updates, speedup.
- Sergey Sharybin is still working on porting over the color management to trunk. There are possible regressions, this is being studied on still.
- Proposal: We release Blender with OCIO as default. Compiled without, Blender will only work as the old “Use color management” option. If you like to use the old “No colormanagement”, you need to use the official build with OCIO and choose “None” as Display Device transform.
- Brecht will review the color code, and hopefully it goes to svn in a few days, allowing us to move release status to BCon4 (only bugfix period, release in 1-2 weeks).
Proposal: don’t release with the option “use legacy compositor”. Or better said, code gets removed.
Planning: target at release end of month, so it can get copied (and used/tested) with the Mango dvd.
Jens Verwiebe can’t further support OS X PPC, for building or releases. We need someone who keeps all libs for that system, and maintain the build system, and do releases. Mike Erwin looks into taking it over.
Well, waddayaknow. A proposal that actually makes good sense Developers?
Just one thing. Never mention industry standards or other applications to the devteam, I think that might actually lower the chances of your proposal making it to trunk
No, the color management spoken of is color spaces, etc. Nothing to do with UI. The module owner for the node editor seems to be Ton Roosendaal, but I believe Lukas Toenne has been doing most of the development in that area lately.
This is a great idea, but I would prefer to see the subdued hues of Fusion than the gaudy tones of Nukes’ nodes!
Would also love to see the factor parameter of the mix nodes exposed in the n-panel. I guess because this is both a driven port and changeable parameter that it is an isolated case? When you have a ton of mix nodes all folded up, it would be much more convenient to access the factor amount from the n-panel Additionally, having the render passes that are accessible in the render properties mirrored in the outliner would be good for the sake of consistency. Currently they don’t change when you activate cycles.
My main usability with the compositor is still the same that I have had for a while…the lack of a RAM cache system. I am used to this in AE or Fusion, and am not quite sure how people comp without out it…are you just doing lots of flipbook renders? Having said that, Nuke is only finally getting one now and they will be up to version 7!
I agree that collapsed nodes should display node color.
It already displays type color. Maybe node color could be shown as a colored outline around node and a colored triangle inside node.
But I prefer to keep actual colored by category or uncolored header to keep a more readable title.
Dark colors implies bright texts.