Hi. I am trying to find out how to avoid “weird” reflections and pinching.
If you look from the center to the boundaries the mesh gets some bumps towards the “corners” of the rounded square.
My objective is to portray the rounded square merging smoothly towards a lower center. Now I can see artifacts in the reflections…kind of a “fan” effect.
This is my mesh in case you have any suggestion:
I tried adding loops in between the center (small circle) and the border (round square), but did not help.