I have a concept in mind for an effect I’d like to create, but I definitely don’t know how to do it. I’m not asking for an exact step-by-step guide, but rather if anyone can steer me towards the major concepts I would need in order to create this effect, I would be much obliged. Please inform me where this would better be posted if it’s not suited here.
What I’m imagining is an almost pitch-black scene with a silhouetted human figure standing in a wide, open landscape. I want to create rings of light (like this but without the flickering) that originate centered on the human figure, as though being emanated from the figure itself, and spread outwards across the surface of the landscape. It’s important to me that 1. the rings of light behave as emissive, and 2. that the rings cling to the surface of the meshes like a material.
My beginner’s guess for how best to accomplish this would be to create a video texture of the rings with a black background and apply it as a material to the landscape. I think to make this approach work, I would have to join the figure and the landscape as a single object, which (I believe) would then mean that I wouldn’t be able to animate the figure anymore. I’m also not sure if using the Cycles emissive shader mixed with the video texture would look correct.
Am I completely off? Only slightly off? Thanks!