conditional walls

Okay another noobie question i can’t find an answer for.

Can I make a wall that one object bounces off and another passes through freely?



interesting question.

You could make the wall a ghost with a property, then when the one object touches it, you can set its dlocation actuator to bounce it off.

With the other object, ignore the collision and just let it continue on.

Might work.

the one that bounces move with linV, or force
The one that passes move with Dloc

I have my bouncing guys set to linV but the passing item ( a ball) is a rigid body object so I can’t set it to Dloc.

I have the option to IPO keyframe the ball’s path but would rather it be dynamic.


use the functions suspend dynamics and dloc and that it it !