I’m trying to get my head around blenders use of textures and UV mapping as it relates to the 3d window and the render window. So I have a few questions:
Is it true that unless you have used face select mode and uv mapped your object then you wont see the texture you have assigned to its material in the 3d window?
Or, Is there a way (possibly using the map input settings in the material buttons) to put a simple box, sherical, or planar map on an entire object that will show up in the 3d window and render the same in the render window?
Using the texture space hot key, TKEY; how do I get the modifications to its position and scale to show in real time in the 3d window?
Thanks in advance for your help, x