Hello, Having recently watched the Blender Cookie Mechanical Rigging Tutorial I decided to try this method to rig a little minifig model I’ve made.
I’ve hit a snag trying to rig the hands though, I’ve parent the hand object to an empty that has the correct orientation to rotate nicely around the z-axis. If I select this object in the 3d View and perform a rotation around local-Z it does exactly what I expect. However, if I add a constraint ( copy rotation, or transform ) to the empty to the helper control object (and set to local space) the rotation I get doesn’t seem to be in this space.
I am new to this, so I’ve likely made a silly mistake, or these words do not mean what I think they mean!
Any guidance you can offer on how to get this working is gratefully received. Thankyou.
Here’s the bust minifig .blend file.
The Empty (Wrist)
The Control I want to hook up