I remember a spiral creator script someone posted before, maybe it could do the trick.
Or create your conical spiral by connecting vertices from a highly subdivided cone, separating the edge and running the mesh to curve script R4 posted in this topic: https://blenderartists.org/forum/viewtopic.php?t=54804
Make sure you download his latest compatible script. After you have your conical curve, perhaps you can path deform a truncated mesh cone to it to get your spring. You’d have to cut your cone with the multicut knife tool first, though, so you’d have enough sections to bend.
I can make the spring using that tutorial
however the it never turns
out very good. I’m not sure just where
to add keyframes and when to move, scale and rotate
the circle so everything is accurate.