Hi,
I recently asked an artist on ArtStation about how he achieves the smoothing between two seemingly unconnected meshes (between the limbs and the body) on this post:
https://www.artstation.com/artwork/8lQqVq
He said “You put a bevel node in the normal map of a principled shader. All the meshes need to be combined as a single object for the intersecting parts to work.”
I’ve been trying to replicate the effect in cycles for a couple of hours and I can get some smoothing happening, but to nowhere near the extent of the smoothing effect in the posted artwork.
Does anyone know what I could be missing here?
Thanks!