So i use a ‘store named attribute’ node to select specific edges and apply bevel afterward in the modifier stack with a bevel modifier, but my bevel disappear when i’m joining additional geometry further step in my node tree.
i assume that joining geometry is messing up the index or something so my selection of edge go away. how can i bypass that?
If the selection stored on the mesh before joining geometry it be should fine.
Try adding Store Named Attribute with “bevel_weight_edge” 0, after every Curve to Mesh node, its seems that converting curve to mesh mess some things internally.
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it’s working!
how am i suppose to guess this kinds of things
geometry node is more flexible yet more buggy than i thought
thanks for your help, i could had never found out that by myself
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