Hey all…here is my current Wip and first Starship that I’ve done in blender…a Refit Constitution class…I’m just plugging away at the smaller details at the moment, and the main hull sections are just low res placeholders. I’m experiment with actually making the hull gridlines as a mesh instead of a texture and am having some problems with them. I don’t want to do them with too much detail, because I want the mesh to be usable in any animations in the future, so I rely on using the smooth function on the mesh…it works fine, except it leaves me with that weird texture fade, where one section of the mesh is black, and the other fades to the material colour. Any workarounds for that? Oh, and what is the maximum amount of vertexs and faces that blender will render and still be usable on a 2ghz p4 with 512 megs of ram, and a Geforce 3 Ti200…I was wondering incase I have to go all out on detail on the ship.
These next 2 pics are of the low detail gridlines, without and with smoothing.