Damn, didnt I attach the ‘free favours’ clause in the text editor of the blend? But seriously, thanks a lot for all the help. Solved a lot of problems I was happily oblivious of.
A slight problem. Maybe I didnt explain clearly what I was attempting in all the hurry, so firstly, Im attaching a paint mock-up i sketched out.
The figure at the bottom keeps spitting out balls in sequence that arrange themselves as shown. Once arranged, the entire string of balls sways as a real string would, like in a slight breze (The paths remain invisible).
- I suppose chipmasque’s already provided answers to these somewhere in his previous posts, but Im afraid its not clear to me. Whats happening is that when I try to fix the second bead above the lowermost one (to prevent it from traversing the entire length of the path) using the snapping trick, it displaces even the initial position of the ball so that it now starts displaced from the origin and moves parallel to the paths.
Is it because the location isnt (0,0,0) when I snap it? I have a keyframe in the Object IPO locking the initial position at the origin but it still dosent work…
Do the balls travel the entire length of the path and end up at the same position because the speed curve isnt bezier?
- For the swaying of the entire string should i start fixing the location of each ball frame by frame?!? :spin: The thing is just with 2 strings on each side of the bag at the centre, it’s already a monstrous task to do if i try and make individual balls displace laterally on the path. Is there a smarter/practical way to do this…Probably some script that would be in place?
Thanks a lot.