Hi there blender artists.
What I am trying to achieve is that when the jaw drop down, the bone on the side of the mouth follow it just half the way, and jet be able to be animated.
On other softwares like 3ds max or Maya, I could achieve this by assigning two parent constraints with half influence on it. I have already tried to assign those two parent/child constraints to the bone, and it works quite well when the rest of the body don’t move, but when the spine or the head bone is rotated in any direction, the side mouth bone starts to get an incremental offset.
This is what I try to achieve:
This is the unexpected result I try to fix:
I have tried also removing the head bone as a parent on the armature hierarchy.
Any thoughts on this?
Thanks in advance guys