Into the realms of materials. First, bricks, wich I dont really need because the house its all painted, but I liked this construction idea, so first I will lay brick walls.
First efforts. They are better than I expected, but still need tweaking.
If you want soft shadows then use an area light, set the samples to 4 (for speed) and at least turn on Umbra and dither. Set the square size between 10 and 50 (this affects the softness of the shadows) and put its origion far away and tweak the distance so the distance line ends a little before the scene itself (since area lights will wash out everything if you set the range that the line goes through the scene)
you’d better get that building tyvek’d and weathered in before winter, a cold front is on its way even at this moment!! Its a good idea to complete this sort of an animation. My final studio project last spring, i built my entire digital model board for board, but never got around to doing the time lapse, maybe someday?
gonna sue the contractor, its way out of schedule. I often catch him making idiotic experiments with materials and light
my main purpose is not the animation, but to complete a reasonably accurate model of my home. Hence the sloppy bricks (out of scale) and concrete (just default) materials. Those walls will all be painted later. Anyway, maybe i’ll try a step-by-step video, just for fun.
My idea is to have a good ‘background’ for light and materials study. Instead of reference photos, I’ll have my own house to provide good examples to learn from. Also I’ll have lots of furniture and domestic stuff models to recreate.
first shots at terrain, concrete textures. changed bricks, more to real scale now. the grass :rolleyes: cries for some work, but this texturing without knowledge is a neverending cycle of ‘try-render-swear-undo-retry’.
so, crits and advice welcome, I feel rather lonely at the site here