contouring one object to the curve of another

Not sure if “contouring” is the right term but maybe I can describe the scenario a bit better.

for the easiest example of this I can think of would be this.

you have a human head model, you have an extruded plane, you want to have the plane contour to the shape of the head (think putting a towel on your head).

another example:
you have a sphere, and a cube, you want the face of the cube to mate up to he curve of the face of the cube

I hope this makes sense.

Sorry if this is not obvious (or is obvious and I have missed it)

Shrinkwrap modifier ? http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Shrinkwrap