iam learning geo nodes and iam solving this shape, that is supposed to be a table with mushroom likes shape. I want to control the shape of the ribs so it can be quickly changed how it waves goes inside and out and so on. Is it an easy task for geo nodes?
To create the ribbs i frst resampled the curves. This will control the amount of ribs that will be created. After that i subdivided the curves and created an offset using a cosine function for the depth of the ribs. Then i converted the curves to a mesh, used a Subdivision Surface node to smooth them out and converted them back to curves. Finally i added the Loft Splines node to create the final mesh.
It’s not perfect but it may be a good starting point! Lofted_Table.blend (1.4 MB)