Hello,
I have object A and object B. Object B has a shiny metallic surface.
I want both objects (A and B) to be visible in the scene. I also want Object B to reflect everything in the scene except for object A.
Is it possible to control the visibility of object A in the mirror surface of object B so I could choose to have it visible, invisible, or even a little bit visible?
To get around this, you’d somehow need to tell the reflection to pick up light from everything except the emissive object, which might be possible with light groups, but I doubt it. Either way, if you want to use an emissive object for Object A, I’d suggest finding a different way to do whatever you’re doing
I will not be using emissive objects but I will be using Cycles. I am waiting for a hefty animation to render but as soon as it has, I’ll be on this. Thank you so much.
I have just followed what you did, but there is still one remaining small question. Instead of the blue cube being invisible [0] in the mirror, how can I have a visibility in the mirror that is some value between 0 and 1? The blue cube should stay unchanged outside the reflection.
I don’t think you can- you can’t really have a halfway point between “is this object visible to X light ray or not”. That being said, you can kind of hack it like this:
This is perfect, thank you. It is also very useful when reflections get too complicated and so distracting.
I’ll try not to look at your solution for holes in the reflection!!!