I was wondering if it’s possible to rotate individual bones inside an armature through python in the GE.
For example I have an armature consisting of 4 bones, I can rotate the entire armature, is there a way of accessing the bones inside individually and controlling them?
I don’t think there is as such. What you can do is set up an action that involves only that bone and then call frames or sets of frames, or make a property mode and set the property, for the action through the actuator. By only saving rotations of bones that are used you can mix animations. I posted something about it a short time ago called animation mixing.