Controlling bones inside armature

Greetings blenderheads,

I was wondering if it’s possible to rotate individual bones inside an armature through python in the GE.

For example I have an armature consisting of 4 bones, I can rotate the entire armature, is there a way of accessing the bones inside individually and controlling them?

Thanks for any help.

Mystery

I once posted a thread asking about the same question. From what they said, no, you can’t. That may have changed, though.

I don’t think there is as such. What you can do is set up an action that involves only that bone and then call frames or sets of frames, or make a property mode and set the property, for the action through the actuator. By only saving rotations of bones that are used you can mix animations. I posted something about it a short time ago called animation mixing.