I want to model and render some worn looking converse high top shoes. Here’s where I got today:
All I’ve done so far is the base of the shoe. I feel like the best approach to modeling it is bottom up, so we’ll see how that goes. While I’ve got the form right where I want it (I’ve been comparing it to my new converse shoes), the topology at some parts of the mesh are pretty disgusting.
That being said I may just scrap this and start fresh wish more of a plan of how to tackle the topology so there aren’t more complications down the road.