Convert Bezier Curve to cylinder?

Is there a way I can convert a Bezier Curve to a cylinder mesh?

Skrew modifier should do it.

If you want a cylinder that follows the shape of the curve:

First turn the curve’s Geometry>Bevel>Depth up from zero; this will become the radius (NOT the diameter) of your cylinder.

Then, assuming it’s important that it end up as an actual Mesh object, do either Object>Convert To>Mesh or Object>Apply>Visual Geometry To Mesh on it. If you just need the visual appearance and not the actual mesh data, this step can be skipped. If you do need the mesh data, consider making a duplicate of the curve so you can go back to the pre-mesh stage if you need.

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Exactly what I was looking for thanks!