We are a small studio that is transitioning from Maya to Blender.
The problem is, we have 5 years of Maya source files that we would like to convert to Blend files.
I wondered if anyone could help us out with any tools or ideas on the best way to do so.
thanks for any help.
Best possibility to us maya files in other apps … is exporting from maya… maybe just do a multiple export (OBJ, FBX, alembic (?)…) … maybe use some (paid) addon like "better FBX import: (so ??)…
Did you saw this… (too old??)
or maybe this (not production ready… maybe collab ?? )
You might want to look into a Batch Process to perhaps invoke the Game Exporter, to FBX HERE
There is also this to export GLTF Files from Maya ( they work well with Blender) HERE
There are some converters out there… but I don’t know if they would do batch process…
You could look into housing Maya’s “Mayapy” Python interpreter from the command line and batch process files… helps if you have a script writer on your team…