Convert maya .mb or .ma files to blender

Hi all…

We are a small studio that is transitioning from Maya to Blender.
The problem is, we have 5 years of Maya source files that we would like to convert to Blend files.

I wondered if anyone could help us out with any tools or ideas on the best way to do so.
thanks for any help.

Matt

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Best possibility to us maya files in other apps … is exporting from maya… maybe just do a multiple export (OBJ, FBX, alembic (?)…) … maybe use some (paid) addon like "better FBX import: (so ??)…

Did you saw this… (too old??)

or maybe this (not production ready… maybe collab ?? )

( There was/is also a long known general converter out there https://www.okino.com/conv/pt4maya6.htm )

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Yep Ive seen these thanks.
BMC doesnt work in non Vray render setups. But its a good starting point.

Its definitely on the right track, the only problem is, we have about 7000 maya files to convert.
So one by one isnt really an option.

However, thanks for the links, we will look at everything.

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You might want to look into a Batch Process to perhaps invoke the Game Exporter, to FBX
HERE

There is also this to export GLTF Files from Maya ( they work well with Blender)
HERE

There are some converters out there… but I don’t know if they would do batch process…
You could look into housing Maya’s “Mayapy” Python interpreter from the command line and batch process files… helps if you have a script writer on your team…

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Awesome, yep we’ve got a team of coders. Thanks for those links and that information👌

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