So this is rather straightforward, I have a biped from 3Ds Max and I found you can just export bones from there as an OBJ, turning the bones into mesh data.
I want to know how in Blender I can then take the meshes and changes them back into bones.
I have something that looks like this:
They’re all individual objects. I want to convert them to bones so I can have an armature that looks like this, which is how it looks in 3Ds Max.
Is there any way to do this?