Convert Objects To Bones?

Hello there.

So this is rather straightforward, I have a biped from 3Ds Max and I found you can just export bones from there as an OBJ, turning the bones into mesh data.

I want to know how in Blender I can then take the meshes and changes them back into bones.

I have something that looks like this:

They’re all individual objects. I want to convert them to bones so I can have an armature that looks like this, which is how it looks in 3Ds Max.

Is there any way to do this?

Not that I know of… But it is real easy to place a new set of bones, probably could have done that many times in the time it took you to import the bones from 3D Max.

Cheers, Clock.