I’ve got a hand model with a nicely skinned armature. The hand only looks good with subsurfs, so to make it work in the game engine, I need to convert the subsurf to mesh. The problem is, although the newly created object has the same named vertex groups as the old one it is a conversion of, none of the vertexes are actually assigned to any groups. So armature posing doesn’t work at all.
Does anyone know of any way I could convert subsurf to mesh so that vertex groups are conserved?
I’m using 2.36 but will glady start using 2.41 when it comes!
Thanks a lot,