We have a simple inkscape svg outline we would like to make into a 3d object so me can print it using a UPrint 3D printer. I am having trouble converting it to a 3d image and extruding it. How can I make sure the object has clean faces after we extrude it? When I import it into UPrint I just get an outline of the svg.
In the curves panel, you can extrude and bevel the curve there until you are satisfied, then alt c to convert to mesh - this should create all the faces you need, provided you had changed the curve from 3d to 2d I think.
There are several ways to go but not knowing what the Uprint requirements are, it’s hard to give you advice. Some considerations - Ngons yes or no? Quads yes or no? What size minimum maximum for faces? If you look in the wiki (for curves) there is a tutorial blend file for something that looks remarkably similar!
Keep your objecs flat shaded, its visual thing for you how they look when printed. Print machines dont care how your objects look when you render them (flat or smooth). Only real geometry (Flat shaded) counts.