Turkish
(Turkish)
1
Is there a way I can convert a subsurf model into a ‘normal’ mesh.
The reason I’m asking is because I’m trying to export a model I made, using subsurfs, into another program by VRML.
But when I do this the model just comes out all squared, the squares are the ones that I used to model the subsurf thingie.
Anyone who doesn’t use subsurfs won’t have a clue what I was on about in that above bit. LOL
Thanks in advance fellow Blender heads!
Arr_Matey
(Arr Matey!!)
2
Push ALTKEY+CKEY on the subsurfed mesh.
Turkish
(Turkish)
3
When I do that, with the subsurf selected, it just comes up with:
Convert to:
Mesh (Keep Original)
Which I proceed to comfirm, but then notihng appears to happen at all. It’s still a subsurf.
Arr_Matey
(Arr Matey!!)
4
Sorry, you push “delete” to delete the subsurfed mesh. Now you have an un subsurfed mesh exactly like the subsurfed one!
z3r0_d
(z3r0 d)
5
Sorry, you push “delete” to delete the subsurfed mesh. Now you have an un subsurfed mesh exactly like the subsurfed one![/quote]
well, not exactly
at the very least the vertex groups [used for armatures] are messed up in an interesting way
phlip
(phlip)
6
This means it will be converted to an ordinary mesh, and it will keep the origional subsurf instead of deleting it.
Simple, no?
Turkish
(Turkish)
7
Ah ha! Thanks so much guys, you are very kind people!