Is there a way I can convert a subsurf model into a ‘normal’ mesh.
The reason I’m asking is because I’m trying to export a model I made, using subsurfs, into another program by VRML.
But when I do this the model just comes out all squared, the squares are the ones that I used to model the subsurf thingie.
Anyone who doesn’t use subsurfs won’t have a clue what I was on about in that above bit. LOL
Thanks in advance fellow Blender heads!