this might be obvious, but i’ve never thought of it before… if you want to animate something, but without setting up bones etc, you can simply just add a plane, apply its location, and parrent the objects to it.
like now, i have a ship that i wanted to move to simulate fire, but i didnt want to actually move the ship itself, so i added a plane, parrented all the parts to the plane, and applied the location. now if i want to reset the ships location, i can simply alt G the plane.
“you can also alt G the ship…”
yes, but i want the origin to be in the middle of the ship, and the ship is far away from the center.