do you know if such a script exists for 2.4x ?
…when you’ve just mirrored all the .L bones of your character -which has say, 20 fingers per hand, 6 left hands and 4 left feets, with ik/automated things everywhere- then you’ve flipped the names, then you… copy all the constraints by hand… bone after bone, and replace with the corresponding .R target ?
what would you thing about a script that mirrors allthe stuff ? (rotation, stretch value, ik limits, constraints, LR renaming…).
maybe I’m missing something in the blender script repo or in the menu…won’t be the first time 